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Changelog

  1. v1.4.1 Latest
    • MVS: Metal Slug 2 and Last Blade 2 stuck on the green screen: Started on the arcade (MVS) BIOS, these games seemed to freeze on the green check screen for about a minute. In games where the BIOS runs some game code before the check, 1.4.0's fast start ended too early and each frame of the check screen took close to a second to draw. They now start within 2-3 s (measured in Azahar). Installing the new launcher is enough. (#215)
    GitHub release
  2. v1.4.0
    • Faster start on the MVS BIOS: The arcade (MVS) BIOS checks the board before the game (the green screen); that part now runs fast without drawing. Measured in Azahar it went from about 6 s to about 1 s, and games with more graphics gain more. The check itself still runs, so games behave the same. Installing the new launcher is enough. (#209)
    GitHub release
  3. v1.3.2
    • macOS: run it where you unzipped it: The app converts even when you launch it from where you unzipped it. Up to v1.3.1 Gatekeeper ran it from a read-only copy and every build failed with "Read-only file system : .../bannertool"; the README also covers moving the app to ~/Applications. (#177)
    • Linux: runnable after unzip: The Linux zip ships makerom and bannertool as executable (0755), so conversion works as soon as you unzip. (#179)
    GitHub release
  4. v1.3.1
    • macOS app signing: The macOS converter was blocked as damaged by Gatekeeper; it is now ad-hoc signed and opens. (#164)
    GitHub release
  5. v1.3.0
    • Launcher favorites: Press SELECT or tap the * at the left of a game; All and Fav plus the last tab are remembered. (#135)
    • Windowed converter on Linux and macOS: Build CIAs, launcher files and the launcher CIA in a window, as on Windows; the command line stays.
    • Faster conversion: Graphics are compressed in 16KB blocks, so conversion is faster and files are a little smaller. (#123)
    • Raster effects: Neo Turf Masters water and grass, plus Neo Drift Out stage-start edges and curve backgrounds, are fixed. (#131)
    GitHub release
  6. v1.2.1
    • Korean and Japanese icons: Offline converter icons and banners no longer show □ for Korean or Japanese titles; the web converter was not affected. (#86)
    GitHub release
  7. v1.2.0
    • Fullscreen: Screen > Full stretches the top screen, saved per game.
    • Bottom screen off: ⏻ at the top right of the bottom screen turns the backlight off; touch anywhere to turn it back on.
    • Faster drawing: Banded rendering split across two cores cuts frame drops in fullscreen and heavy scenes.
    • Linux and macOS command-line converter: Linux x64 and macOS (Apple Silicon) command-line builds join Windows.
    GitHub release
  8. v1.1.0
    • Launcher: Install one CIA and drop .neo3ds files in /neo3ds/games/ to pick games in one app. (#11)
    • Quick saves: Three slots per game, via the bottom-screen [Slot] [Save] [Load] (tap twice) or SELECT+L / SELECT+R. (#10)
    • Service menu and backup RAM: Opens the MVS BIOS service menu and saves board settings and high scores to the SD card. (#9)
    • Region and batch conversion: Pick Europe-Asia (default), Japan or USA, and convert several zips in a row. (#8, #12)
    • Sound fixes: Metal Slug 1 BGM slowdown and Sonic Wings 2/3 music stopping are fixed. (#7, #6)
    GitHub release
  9. v1.0.8
    • Heavy scenes: A slightly late frame no longer costs a whole frame, so Metal Slug 3's heavy machine gun and explosions drop far less.
    • Sound CPU and timing: Idle time of the sound driver is skipped in Metal Slug 2/X/3, and register changes play at their place within the frame.
    GitHub release
  10. v1.0.7
    • Bottom screen GUI: Touch buttons for Key config, Turbo, System, Diagnostics and Restart, plus title, fps and the key layout; redrawn only on change.
    • Key config arrows: Every line of the key config screen now has < > buttons.
    GitHub release
  11. v1.0.6
    • SVC Chaos Plus: The svcplus bootleg set Fightcade players use runs at full speed on an Old 3DS.
    • AES/MVS switch: Switch between the home and arcade BIOS with the converter's System option or the System line in key config.
    GitHub release
  12. v1.0.5
    • Zoomed sprites: Shrunk sprite rows are unrolled per zoom step, so Samurai Shodown V Special runs at full speed.
    • Compatibility: Samurai Shodown V Special verified on hardware; KOF2003, Metal Slug 5 and Garou reported at 60 fps.
    GitHub release
  13. v1.0.4
    • Key config: Map each 3DS button to a Neo Geo button, a combination, Start or Coin; saved per game.
    • Restart: Hold SELECT + START for a second to restart the game.
    GitHub release
  14. v1.0.3
    • PVC carts: PVC-chip games convert, including SNK vs. Capcom: SVC Chaos. Metal Slug 5 and KOF2003 are not verified on hardware yet.
    • Includes the KOF2002 fix: The 1.0.2 KOF2002 crash fix is included.
    GitHub release
  15. v1.0.2
    • KOF2002 crash: A read of the odd byte of a video register used the wrong pointer and read far outside the ROM; fixed.
    GitHub release
  16. v1.0.1
    • Fix layer banking: Fix ROMs past 128KB are banked as MAME does, fixing the HUD in Metal Slug 3, KOF2000, Garou, Metal Slug 4 and Matrimelee.
    • Full speed: KOF2000 and KOF2002 verified at full speed on an Old 3DS.
    GitHub release
  17. v1.0.0
    • First release: Full speed on an Old 3DS (KOF '98/'99, Metal Slug X/3), 235 of 282 romsets convert, CMC42/50, SMA, PCM2 and KOF2002 decryption.
    • Converter: Windows window converter, turbo (hold R + button), Korean and English UI.
    GitHub release

All releases and download files are on GitHub releases.